Lurking Threats
Summer is here, and with it come new free loaders and human merchants. The merchants have again failed to bring anything to drink. It’s as if they have been told not to supply our most urgent needs. I sense goblin treachery is at work. Still our brewer is powered by the Spirit of Datan herself! He hasn’t stopped working and the fort finally has a few barrels of drink and our Dwarves are becoming happy again.
The free loaders from the capital are better than the usual crop. A farmer, a cook and a pump operator have come. Mudding out the new farm has been a slow process so far with buckets, dwarves for all their industriousness, are terrible at carrying buckets over a large distance. Pumping water out of the brook will make this go quicker. But how! This has never been done before.
Horror! A veil beast has been seen lurking in the depths below. Onul Nazom’s stench now fills the caverns. The dwarves are concerned and the deeper reaches of the fort seem a little deserted. Trinity had ordered the sealing up of the stairs leading into the caverns, let us hope the architect and masons did their work, for we have no way to stop this creature. Our forges have yet to produce any armor or weapons.
At least the party of 8 that arrived this summer brought a dwarf that knew how to wield a hammer. We must redouble our efforts to ready the fort for war. If the beast is here, the goblins can’t be far behind…
Autumn is upon us. I fear that the new above ground farms will remain a dream this year. The buckets are taking far too long to mud all the rock and the architects aren’t up to the task of building a channel safely for the water. They fear flooding the fort and have declined to start working on it until they study the problem more carefully. The forges are finally lit. The dwarves of the Rock of Chewing are learning their craft on copper. Soon our armies will be able to arm themselves with copper axes and crossbows.
Another dwarf has been taken by a fey mood! Stodir Gutidid, the wax worker, has decided to start working on a metal artifact! He was speaking with Trinity and he was overtaken by a trance at the mere mention of the crafts that are now being produced in our forges. The production of new copper bins have been halted.
Stodir then started scrawling what looks like dead animals and graves. The “Sly Talker” Lesastiden claims Stodir mumbled that he must have Dr. Mccoy! Our Chief medical dwarf Eral Zefonidrath paid him a visit but could not find nothing wrong with him. Apart of the obvious psychosis that resulted in the request for a fictional character.
Stodir finally lost patience with our inability to understand him and yelled out.
I have ordered that a water buffalo and a llama be slaughtered. Armok willing, Stodir will get the bones he needs.